Management in eSports

  General information

Modality

On campus

Language

English

Duration 1 week
Places 30
ECTS 3
Fee 420€

Starts

June 24, 2019

Campus UCAM

Presentation:

This course responds to the sector's formation demand for management and direction positions, within the different areas in which the eSports market is divided (Clubs / teams, events and leagues) It addresses different topics that will provide  the student with knowledge and experience to enter the sector with a global perspective of the needs of an emerging market.

Objectives:

  • Deliver tools for managing eSports teams.
  • Provide professionalization to the eSports sector from the training.
  • Gather different types of knowledge for a comprehensive training of the students.
  • Serve as a starting point for future specialized training courses in each sector

Student's profile:

  • Students from Master’s degree in Management of Sports Entities.
  • Students from MBA Sports Management

Career opportunities:

  • Support in the management of  eSports clubs.
  • Planning and management of companies in the sector.
  • eSports event management.
  • Management of eSports business projects.
  • eSports competitions organizer.

History and framework in the eSports area

Professor: Tao Martínez

4 hours on-campus + 2  hours off-campus

Legal challenges 

Professor: Alfonso León

4 hours on-campus + 2 hours off-campus

Economic facet

Professor: Oscar Soriano

4 hours on-campus + 2 hours off-campus

Communication and Marketing in eSports

Professor: Oscar Soriano

4 hours on-campus + 2 hours off-campus

Management of teams, events and contents

Professor: Tao Martínez

4 hours on-campus  + 2 hours off-campus

Academic Director:

  • Tao Martínez Lorite

Teaching Staff:

  • Tao Martínez Lorite. Strategic and development director of UCAM eSports
  • Oscar Soriano. CEO of Play The Game Agency
  • Alfonso León. Lawyer in Ruiz-Huerta & Crespo and member of ESIC